The world of Nemmyrl is ancient beyond reckoning. Seven continents and a menagerie of islands remain as mute testament to the gods who forged this land eons ago. Some even say the conflict between good and evil can be divined from the shape the world has taken.
Welcome to a world where legends live, armies march, and songs are sung of the deeds of men and women of valor. Here be artisans in the old ways of things, magicks deeper and more dazzling than the mind can comprehend. Here be monsters and treasure and places a lifetime can be spent reaching. Shuffle off the toil of your day and open your mind to the yawning possibilities of an age long gone…

Flags and Standards of Nemmyrl
Stories of olde:
- Voyages of the Herlighet
- Legacy of Itakura
- Wardens of Wergild
Gaming Resources
- Players Handbook 3.5
- Character Sheet: 3.5 edition
- Class Traits Summary
- Spell Sheet: Bard
- Spell Sheet: Cleric
- Spell Sheet: Druid
- Spell Sheet: Paladin
- Spell Sheet: Ranger
- Spell Sheet: Wizard / Sorcerer
- Summary of Healing Rules
Optional Rules
- Foraging Rules
- Forage Plants
- Reading the Bones (Herlighet campaign)
- Rune Caster (Herlighet campaign)
- Rune Magic (Herlighet campaign)
- Sea Travel (Herlighet campaign)
- PC Classes in Sakura (Sakura campaign)
- Sword Duels (Sakura campaign)
